Video Role-Playing Games or RPG’s derived the concept from traditional pen-and-paper role-playing games. Dungeons and Dragons was the one who started the revolution. In the 80’s and the 90’s, a lot of “weight” was put into the “role” – i.e. immersing yourself in the milieu, building your character, engrossing discussions with NPCs, cool quests, and an even better storyline.
That was then.
Forward into the “now”.
Today, sadly, it’s all about number crunching. Pen-and-paper games also had this dilemma. Players were “min-maxing”, meaning, they would want the best stats and the best possible combos for skills and abilities. This is so they could “own” or win out from any situation. This took away from the “essence” of the game. A lot of Dungeon Masters (DMs), including myself, went through this kind of “phase” – players would try to be “rules lawyers” and would attempt to get away with all sorts of loopholes. Compare that today with bug exploiters and abusers and you know what I mean.
I just would like to see if there’s a way we could go back to the good old days where players and friends would gather around beer and share timeless stories about their heroic and funny exploits during their “adventures”. Try to gather a group of MMORPG players today and you probably won’t hear any sort of discussion. Instead, you’ll hear about how a certain build, skill tree or uber item is fantastic, right?
Wouldn’t you wish people in the industry can address the real essence of a game and perhaps put more emphasis on the “role” into gameplay?
Or is this wishful thinking? What do you think?
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