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	<title>Comments on: The Shelf Life of an MMORPG</title>
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	<link>http://gmtristan.com/the-shelf-life-of-an-mmorpg/</link>
	<description>Philippine Internet Pop Culture</description>
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		<title>By: fatman</title>
		<link>http://gmtristan.com/the-shelf-life-of-an-mmorpg/comment-page-1/#comment-6307</link>
		<dc:creator>fatman</dc:creator>
		<pubDate>Wed, 05 Dec 2007 04:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/the-shelf-life-of-an-mmorpg/#comment-6307</guid>
		<description>There are times that I felt that it is RO that Gravity should have discontinued instead of ROSE.  Sure, RO has a lot more content but RO had at least 3 years head start.  Note:  I never played pROSE and am still a pRO player.

@ GM T:  Why &lt;strong&gt;did&lt;/strong&gt; Gravity drop ROSE?  Was it harder to develop?</description>
		<content:encoded><![CDATA[<p>There are times that I felt that it is RO that Gravity should have discontinued instead of ROSE.  Sure, RO has a lot more content but RO had at least 3 years head start.  Note:  I never played pROSE and am still a pRO player.</p>
<p>@ GM T:  Why <strong>did</strong> Gravity drop ROSE?  Was it harder to develop?</p>
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		<title>By: TheGift</title>
		<link>http://gmtristan.com/the-shelf-life-of-an-mmorpg/comment-page-1/#comment-6304</link>
		<dc:creator>TheGift</dc:creator>
		<pubDate>Tue, 04 Dec 2007 15:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/the-shelf-life-of-an-mmorpg/#comment-6304</guid>
		<description>yeah Rose online ended so early... too bad... Speaking of game longivity...
i believe that publishers must also protect thier customers from hackers....look what happend to tantra....everyone called it hacker&#039;s haven where in would be hackers train to hack into the game. Game integrity was lost! people could even hack into thier item mall and dupe it lol!!! 

Just sharing my experience ^_^</description>
		<content:encoded><![CDATA[<p>yeah Rose online ended so early&#8230; too bad&#8230; Speaking of game longivity&#8230;<br />
i believe that publishers must also protect thier customers from hackers&#8230;.look what happend to tantra&#8230;.everyone called it hacker&#8217;s haven where in would be hackers train to hack into the game. Game integrity was lost! people could even hack into thier item mall and dupe it lol!!! </p>
<p>Just sharing my experience ^_^</p>
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		<title>By: GM T</title>
		<link>http://gmtristan.com/the-shelf-life-of-an-mmorpg/comment-page-1/#comment-6281</link>
		<dc:creator>GM T</dc:creator>
		<pubDate>Mon, 03 Dec 2007 11:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/the-shelf-life-of-an-mmorpg/#comment-6281</guid>
		<description>True... true, Ragnarok IS sticky... thanks to all those who played it and continue playing it. Having first-mover advantage is also a plus.

Cheers</description>
		<content:encoded><![CDATA[<p>True&#8230; true, Ragnarok IS sticky&#8230; thanks to all those who played it and continue playing it. Having first-mover advantage is also a plus.</p>
<p>Cheers</p>
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		<title>By: Anna</title>
		<link>http://gmtristan.com/the-shelf-life-of-an-mmorpg/comment-page-1/#comment-6280</link>
		<dc:creator>Anna</dc:creator>
		<pubDate>Mon, 03 Dec 2007 07:53:53 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/the-shelf-life-of-an-mmorpg/#comment-6280</guid>
		<description>I just remembered what happened to Rose Online.. the lack of game development ended the game.</description>
		<content:encoded><![CDATA[<p>I just remembered what happened to Rose Online.. the lack of game development ended the game.</p>
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		<title>By: valfogg</title>
		<link>http://gmtristan.com/the-shelf-life-of-an-mmorpg/comment-page-1/#comment-6272</link>
		<dc:creator>valfogg</dc:creator>
		<pubDate>Sun, 02 Dec 2007 23:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/the-shelf-life-of-an-mmorpg/#comment-6272</guid>
		<description>still nothing beats the shelf life of the longest lived mmorpg game in existence.

everquest</description>
		<content:encoded><![CDATA[<p>still nothing beats the shelf life of the longest lived mmorpg game in existence.</p>
<p>everquest</p>
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		<title>By: levin3d</title>
		<link>http://gmtristan.com/the-shelf-life-of-an-mmorpg/comment-page-1/#comment-6266</link>
		<dc:creator>levin3d</dc:creator>
		<pubDate>Sun, 02 Dec 2007 18:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/the-shelf-life-of-an-mmorpg/#comment-6266</guid>
		<description>i play WoW atm. regarding the cost factor, WoW &lt;em&gt;can&lt;/em&gt; just cost the same as 2 PRO accounts. considering the number of people having multiple accounts for botting (lets face it peeps, aminin!), you can see people &lt;em&gt;can&lt;/em&gt; afford it. 

+ what Blackwolf said. you have to reach a wider audience ( kasama shempre ung mga de-padyak ung mga computer tulad ko)

and it&#039;s somewhat a mass effect. when  subscribers achieve a certain critical mass, it just inevitably snowballs towards fame. when all your friends and their muthas are into it,  it becomes a national sensation just like pRO ...and shawarma back in the days for that matter.</description>
		<content:encoded><![CDATA[<p>i play WoW atm. regarding the cost factor, WoW <em>can</em> just cost the same as 2 PRO accounts. considering the number of people having multiple accounts for botting (lets face it peeps, aminin!), you can see people <em>can</em> afford it. </p>
<p>+ what Blackwolf said. you have to reach a wider audience ( kasama shempre ung mga de-padyak ung mga computer tulad ko)</p>
<p>and it&#8217;s somewhat a mass effect. when  subscribers achieve a certain critical mass, it just inevitably snowballs towards fame. when all your friends and their muthas are into it,  it becomes a national sensation just like pRO &#8230;and shawarma back in the days for that matter.</p>
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		<title>By: Kristopher Julius Alcordo</title>
		<link>http://gmtristan.com/the-shelf-life-of-an-mmorpg/comment-page-1/#comment-6262</link>
		<dc:creator>Kristopher Julius Alcordo</dc:creator>
		<pubDate>Sun, 02 Dec 2007 16:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/the-shelf-life-of-an-mmorpg/#comment-6262</guid>
		<description>The newer 3d games give me a migraine.. Yaay for Ragnaroks 2d-ish cutey gfx!</description>
		<content:encoded><![CDATA[<p>The newer 3d games give me a migraine.. Yaay for Ragnaroks 2d-ish cutey gfx!</p>
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		<title>By: Blackwolf</title>
		<link>http://gmtristan.com/the-shelf-life-of-an-mmorpg/comment-page-1/#comment-6254</link>
		<dc:creator>Blackwolf</dc:creator>
		<pubDate>Sun, 02 Dec 2007 14:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/the-shelf-life-of-an-mmorpg/#comment-6254</guid>
		<description>It isn&#039;t just WoW&#039;s underlying costs, it&#039;s also hardware requirements.  RO can run with Win98 on a Pentium II system.  Those specs are so yesterday&#039;s news like Britney&#039;s career.  The game is cheap in that aspect and so more accessible to a wider audience.</description>
		<content:encoded><![CDATA[<p>It isn&#8217;t just WoW&#8217;s underlying costs, it&#8217;s also hardware requirements.  RO can run with Win98 on a Pentium II system.  Those specs are so yesterday&#8217;s news like Britney&#8217;s career.  The game is cheap in that aspect and so more accessible to a wider audience.</p>
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		<title>By: issai</title>
		<link>http://gmtristan.com/the-shelf-life-of-an-mmorpg/comment-page-1/#comment-6244</link>
		<dc:creator>issai</dc:creator>
		<pubDate>Sun, 02 Dec 2007 06:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/the-shelf-life-of-an-mmorpg/#comment-6244</guid>
		<description>i think it&#039;s because WOW was never marketed for Philippines.  I believe the monthly payment is enough to drive customers away.  Another thing is that, i&#039;ve heard stories from friends that say the games lags even if they use asian servers.  

about international players.. i have no idea. maybe it&#039;s because their friends are more of RO players than WOW players.  same reason why friendster is still a favorite among filipinos even if myspace or facebook is readily available.</description>
		<content:encoded><![CDATA[<p>i think it&#8217;s because WOW was never marketed for Philippines.  I believe the monthly payment is enough to drive customers away.  Another thing is that, i&#8217;ve heard stories from friends that say the games lags even if they use asian servers.  </p>
<p>about international players.. i have no idea. maybe it&#8217;s because their friends are more of RO players than WOW players.  same reason why friendster is still a favorite among filipinos even if myspace or facebook is readily available.</p>
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		<title>By: fatman</title>
		<link>http://gmtristan.com/the-shelf-life-of-an-mmorpg/comment-page-1/#comment-6243</link>
		<dc:creator>fatman</dc:creator>
		<pubDate>Sun, 02 Dec 2007 03:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/the-shelf-life-of-an-mmorpg/#comment-6243</guid>
		<description>In that sense, Ragnarok Online is very long lived, even internationally.  How old is it?  5-6 years old?  I still wonder why some iRO players stay despite the fact that World of Warcraft is available to them.</description>
		<content:encoded><![CDATA[<p>In that sense, Ragnarok Online is very long lived, even internationally.  How old is it?  5-6 years old?  I still wonder why some iRO players stay despite the fact that World of Warcraft is available to them.</p>
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