During the Game Developers Conference or GDC 2008, which is currently ongoing (Feb 18 – 22, 2008) at San Francisco, producer and editorial director for Vicarious Visions, Evan Skolnick gave a tutorial/talk on Effective Game Writing.
At this lecture, he gave practical tips on developing story and cited specific examples as well as comparing writing for video games to film writing.
Skolnick said that “”For every medium there are conventions, challenges and pitfalls… new conventions, traps to avoid. Games have them, of course. In my opinion 80% of good game writing is just good writing. That last 20% can be difficult to solve. When you go to the rest of the talks on writing, they’ll be [focused on that last 20%]. It’s challenging, there are lots of pitfalls with game writing, such as authorial intent versus player agency…”

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