Posts Tagged ‘trends’

Innovating MMORPGs

When I witnessed the hundreds of new MMORPG titles in GStar 2007, much of them all look the same. For me, in order to survive in this highly competitive industry, it’s not just a matter of designing an MMORPG with better graphics or gameplay. There has to be something DIFFERENT in it.

Obviously, cloning a successful game like World of Warcraft won’t cut it anymore. Let’s face it, designers and developers have to come up with something original, something that would separate their game from the rest. This is where creativity comes in. This post is an attempt to look into what has been done before and perhaps hear your ideas on how you want MMORPGs of the future to look like.

First, let’s examine what’s been done and then go to what the future holds.

One more click, dude…

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