Posts Tagged ‘roll-back’

On Rollbacks and Exploits

One of the hardest thing for both publishers and developers in the online gaming industry is to approve (or decide upon) a rollback.

Every once in a while, some “wise guy” will find an exploit inside the game which threatens the integrity of the game and/or the game balance which is mostly hinged upon the economy. Almost all games have a fixed drop rate so that rare and powerful items are kept… well… rare (and valuable).

The moment one screws up with this delicate balance, the entire game and the community crumbles down like a deck of cards.

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