Posts Tagged ‘RMT’

Online Game Sweat Shops

Maybe you’ve heard it before, that there are “sweatshops” mostly in Asia (China in particular) that offer leveling, farming services or selling of gold and items. WoW is the most in-demand game for this.

While the managers and the companies running these sweatshops make millions of dollars every year, a typical employee who does the dirty work takes home only around $150 a month.

These operations are vast and pressure is toxic. But some of those who are in this “gray market” admit that they are helping poor kids earn a little something.

In an article by James Lee at 1up.com, he said that “for every reseller of gold, there’s a wholesaler who supplies it to gamers with real money to burn”.

The real money is made by the people with the resources and the right programs. Rich Thurman earned $100,000 by farming 9 billion gold in Ultima Online. A longtime user of the macro easyUO, Thurman says he had “up to 30 PCs running at once, automatically collecting gold for me.”

More details after the jump

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South Korea to Tax RMT

Last June 26, 2007, the South Korean government office called the Korean National Tax Service (which equivalent to the US IRS or the Philippine BIR) has announced that they are imposing a Value Added Tax (VAT) to RMT (Real Money Trading) in online games.

Often called “PHP Trading” here locally, the new rule is summarized as below:

“Sellers who do between 6 and 12 million won/half year in business (USD 13,000 or PHP 637,000) will have VAT auto applied by transaction’s middle-man. Sellers who do more than 12 million won/half year in business will need a business license and will pay the tax by themselves”

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