Posts Tagged ‘realism’

Realism in Video Games

I just came across an interesting article in gamewad which tackles the extent of realism in the realm of pixels and imagination.

In the past few years, technology (both hardware and software) have made huge leaps. This allowed game designers and developers to improve the level of graphics and details. Surely you’ve seen major improvements in movement, anatomy and even skin tone details. The testament to this are the 2 consoles, PS3 and Xbox 360 which compete toe-to-toe to exploit every single pixel and bring it to life.

But how many of you have wondered the true extent of realism in video games? How real is “real” and how do we sometimes get annoyed by ironies…

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