Posts Tagged ‘mmorpg’

Bounty Hounds Online Philippines

Last Saturday, at the LIVE event, I had the honor to announce and reveal our newest MMORPG offering – Bounty Hounds Online.

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Let’s Talk About Closed Beta Testing

A lot of players often ask me why the need for a CBT, and most importantly, why would publishers wipe or delete all the characters on the CBT test server?

This short post attempts to clarify the reasons why. Hopefully, everyone (who reads this and shares) will have a new idea on why gaming companies have to do CBT.

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How To Know If You’re Addicted to MMORPGs

Addiction to anything is bad. Even games.

It’s a disease. A lot of people think they’re not addicted until it’s too late. Then they have problems with family, work or school. I’ll be the first dude to say that even TOO MUCH playing is a bad thing. Yes, even if I work in the gaming industry. We all have to prioritize the important things too… work, school and family, among other things.

According to this study on netaddictions.com, here are the symptoms to know if you’re already addicted to MMORPGs.

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New Level Up MMORPG for 2010

Oye! We’re launching a NEW MMO GAME SOON!

Here’s the tease… Can you guess what it is?

10 Ways Video Games Can Boost Your Professional Career

Sharing with you a good article by business site Forbes.com

The story tells a tale about two top executives who started out as gamers. Among them is Elliot Noss, chief executive of domain name provider Tucows, and 20-something Stephen Gillett, a gamer who became chief information officer of Starbucks. Both have applied leadership principles acquired through their own video game experiences.

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5 Online Game Design Notes For The Future

It used to be simpler 8 to 10 odd years or so ago, the online gaming market wasn’t as cramped, cutthroat and saturated like what it is today. In today’s unforgiving industry, a LOT of games get designed, put on the proverbial closed beta axe and (around 80% to 90%) will never get to see the light of day. This may be due to the fact that most games are just rehashes or old gimmicks or, sadly, clones of more popular AAA titles. There toooo much fantasy titles out there. The teams that tried to stay away from them are also having a hard time.

Only the innovative designs strike a big chance of seeing their titles go past the betas and earn money in the “commercial” stage. A like-the-rest-of-em game may be a modest hit but if another similar title comes up with better graphics, it’s difficult to start all over again and retain players.

Here’s my unsolicited advice for the design/developer talents out there… some ideas off the top of my head on how to make things work…

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