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	<title>Comments on: South Korea to Tax RMT</title>
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	<link>http://gmtristan.com/south-korea-to-tax-rmt/</link>
	<description>Philippine Internet Pop Culture</description>
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		<title>By: valfogg</title>
		<link>http://gmtristan.com/south-korea-to-tax-rmt/comment-page-1/#comment-1844</link>
		<dc:creator>valfogg</dc:creator>
		<pubDate>Wed, 04 Jul 2007 10:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/south-korea-to-tax-rmt/#comment-1844</guid>
		<description>small fry rmt&#039;ers wont be affected much.

however the big time RMT&#039;ers will be thinking twice on making this a career.

positive point for me.

even if its instigated by gm or admin, rmt is rmt. and i dont think the BIR would even think twice on having a piece of that pie. they just ask NBI to check the logs and audit.</description>
		<content:encoded><![CDATA[<p>small fry rmt&#8217;ers wont be affected much.</p>
<p>however the big time RMT&#8217;ers will be thinking twice on making this a career.</p>
<p>positive point for me.</p>
<p>even if its instigated by gm or admin, rmt is rmt. and i dont think the BIR would even think twice on having a piece of that pie. they just ask NBI to check the logs and audit.</p>
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		<title>By: Blood</title>
		<link>http://gmtristan.com/south-korea-to-tax-rmt/comment-page-1/#comment-1843</link>
		<dc:creator>Blood</dc:creator>
		<pubDate>Wed, 04 Jul 2007 07:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/south-korea-to-tax-rmt/#comment-1843</guid>
		<description>A good way to monitor rmt trades is through map/global chats. Make a list of them then report them to BIR. 

We won&#039;t ban you, we&#039;ll report you to BIR and they&#039;ll come to your door next morning for tax evasion. You&#039;re making money, hell, we&#039;ll make money out of you too. (Just a scenario LOL).

They&#039;ll make rules about MMOs in the future, sue GM&#039;s for illegal spawning of stuffs LOL.

Maybe, game publishers would require players to include their TIN when they register for a game(much more like of KSSN) in the future.

Im not scared of getting my account banned, but I&#039;m going to be afraid if BIR is on my door coming for me for tax evasion

BIR &gt; Banned account :)</description>
		<content:encoded><![CDATA[<p>A good way to monitor rmt trades is through map/global chats. Make a list of them then report them to BIR. </p>
<p>We won&#8217;t ban you, we&#8217;ll report you to BIR and they&#8217;ll come to your door next morning for tax evasion. You&#8217;re making money, hell, we&#8217;ll make money out of you too. (Just a scenario LOL).</p>
<p>They&#8217;ll make rules about MMOs in the future, sue GM&#8217;s for illegal spawning of stuffs LOL.</p>
<p>Maybe, game publishers would require players to include their TIN when they register for a game(much more like of KSSN) in the future.</p>
<p>Im not scared of getting my account banned, but I&#8217;m going to be afraid if BIR is on my door coming for me for tax evasion</p>
<p>BIR &gt; Banned account <img src='http://gmtristan.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: levin3d</title>
		<link>http://gmtristan.com/south-korea-to-tax-rmt/comment-page-1/#comment-1835</link>
		<dc:creator>levin3d</dc:creator>
		<pubDate>Tue, 03 Jul 2007 18:17:13 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/south-korea-to-tax-rmt/#comment-1835</guid>
		<description>on the &quot;society&quot; i&#039;m talking about, 
imagine this scenario :chinese WoW goldfarmers

http://www.youtube.com/watch?v=ho5Yxe6UVv4

kids will not study and hope to be doctors and lawyers, heck not even caregivers or call center agents, a lot will opt to be &quot;professional gamers&quot; hoping their &quot;break&quot; will come ...  the next epic sword drop. a scary and pathetic scenario, i hope people give the virtual goods model a serious second thought. there are good possibilities out of it , and many ways to earn money off it (i.e. user created content).but many people might see it the wrong way out, to compensate real life-- because anybody can be the next millionare, if the rare item drops on the next kill.</description>
		<content:encoded><![CDATA[<p>on the &#8220;society&#8221; i&#8217;m talking about,<br />
imagine this scenario :chinese WoW goldfarmers</p>
<p><a href="http://www.youtube.com/watch?v=ho5Yxe6UVv4" rel="nofollow">http://www.youtube.com/watch?v=ho5Yxe6UVv4</a></p>
<p>kids will not study and hope to be doctors and lawyers, heck not even caregivers or call center agents, a lot will opt to be &#8220;professional gamers&#8221; hoping their &#8220;break&#8221; will come &#8230;  the next epic sword drop. a scary and pathetic scenario, i hope people give the virtual goods model a serious second thought. there are good possibilities out of it , and many ways to earn money off it (i.e. user created content).but many people might see it the wrong way out, to compensate real life&#8211; because anybody can be the next millionare, if the rare item drops on the next kill.</p>
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	<item>
		<title>By: levin3d</title>
		<link>http://gmtristan.com/south-korea-to-tax-rmt/comment-page-1/#comment-1834</link>
		<dc:creator>levin3d</dc:creator>
		<pubDate>Tue, 03 Jul 2007 17:56:40 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/south-korea-to-tax-rmt/#comment-1834</guid>
		<description>good point on underground transactions, but that exists even IRL, so it&#039;s not the thing that bothers me a lot.

the thing that bothers me, is that i&#039;m paying taxes for a bunch of 0&#039;s and 1&#039;s? in retrospect, that means i can be a farmer nerd and earn millions of virtual money to pay for my RL taxes (if it&#039;s not happening already). not a very positive society, if ever it becomes a popular job.  

another interesting fact is that game admins can directly affect the virtual economy. indirectly they could affect and control the RMT just by changing, say an item&#039;s stats or droprate. how do you prevent that? monitoring a game server&#039;s settings? imagine GM&#039;s cannot just spawn mobs in town anymore, laws on server settings like spawn rate and drop rate, ... paying a high tax because you just picked up a legendary item, getting an affidavit of loss from a lawyer because your shield got lost from a PK kill. otherwise GMs can just spawn stuff, and if xZeny= yPhp, GM&#039;s are goldmines. the gov&#039;t would control the games of course.

absurd and hazy IMO ATM. i&#039;m very open to new stuff but paying money for virtual items still feel odd to me.</description>
		<content:encoded><![CDATA[<p>good point on underground transactions, but that exists even IRL, so it&#8217;s not the thing that bothers me a lot.</p>
<p>the thing that bothers me, is that i&#8217;m paying taxes for a bunch of 0&#8242;s and 1&#8242;s? in retrospect, that means i can be a farmer nerd and earn millions of virtual money to pay for my RL taxes (if it&#8217;s not happening already). not a very positive society, if ever it becomes a popular job.  </p>
<p>another interesting fact is that game admins can directly affect the virtual economy. indirectly they could affect and control the RMT just by changing, say an item&#8217;s stats or droprate. how do you prevent that? monitoring a game server&#8217;s settings? imagine GM&#8217;s cannot just spawn mobs in town anymore, laws on server settings like spawn rate and drop rate, &#8230; paying a high tax because you just picked up a legendary item, getting an affidavit of loss from a lawyer because your shield got lost from a PK kill. otherwise GMs can just spawn stuff, and if xZeny= yPhp, GM&#8217;s are goldmines. the gov&#8217;t would control the games of course.</p>
<p>absurd and hazy IMO ATM. i&#8217;m very open to new stuff but paying money for virtual items still feel odd to me.</p>
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	<item>
		<title>By: GM T</title>
		<link>http://gmtristan.com/south-korea-to-tax-rmt/comment-page-1/#comment-1832</link>
		<dc:creator>GM T</dc:creator>
		<pubDate>Tue, 03 Jul 2007 16:00:37 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/south-korea-to-tax-rmt/#comment-1832</guid>
		<description>fixed the darn tag... thanks

As to RMT, yes, it IS hard to monitor. Trust me... I know it for a fact since most transactions happen outside of the game...</description>
		<content:encoded><![CDATA[<p>fixed the darn tag&#8230; thanks</p>
<p>As to RMT, yes, it IS hard to monitor. Trust me&#8230; I know it for a fact since most transactions happen outside of the game&#8230;</p>
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	<item>
		<title>By: headtrip</title>
		<link>http://gmtristan.com/south-korea-to-tax-rmt/comment-page-1/#comment-1830</link>
		<dc:creator>headtrip</dc:creator>
		<pubDate>Tue, 03 Jul 2007 13:36:06 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/south-korea-to-tax-rmt/#comment-1830</guid>
		<description>You can only tax monitored RMT which is close to impossible here in the philppines.</description>
		<content:encoded><![CDATA[<p>You can only tax monitored RMT which is close to impossible here in the philppines.</p>
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	<item>
		<title>By: valfogg</title>
		<link>http://gmtristan.com/south-korea-to-tax-rmt/comment-page-1/#comment-1828</link>
		<dc:creator>valfogg</dc:creator>
		<pubDate>Tue, 03 Jul 2007 13:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/south-korea-to-tax-rmt/#comment-1828</guid>
		<description>look on the brightside, if its restrictive enough, it will deter RMT for good.

skip the taxes, do the time...</description>
		<content:encoded><![CDATA[<p>look on the brightside, if its restrictive enough, it will deter RMT for good.</p>
<p>skip the taxes, do the time&#8230;</p>
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		<title>By: mhive</title>
		<link>http://gmtristan.com/south-korea-to-tax-rmt/comment-page-1/#comment-1827</link>
		<dc:creator>mhive</dc:creator>
		<pubDate>Tue, 03 Jul 2007 11:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/south-korea-to-tax-rmt/#comment-1827</guid>
		<description>Are we going to see legal php trading among gamers here in the Philippines ? Actually, I&#039;m doing some studies but I&#039;m not seeing a sign at the moment since most game publishers doesn&#039;t allow it.</description>
		<content:encoded><![CDATA[<p>Are we going to see legal php trading among gamers here in the Philippines ? Actually, I&#8217;m doing some studies but I&#8217;m not seeing a sign at the moment since most game publishers doesn&#8217;t allow it.</p>
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		<title>By: Ryan</title>
		<link>http://gmtristan.com/south-korea-to-tax-rmt/comment-page-1/#comment-1824</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 03 Jul 2007 10:37:35 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/south-korea-to-tax-rmt/#comment-1824</guid>
		<description>Gm T Ot... You have an unclosed italicized tag which made you whole blog post italic.</description>
		<content:encoded><![CDATA[<p>Gm T Ot&#8230; You have an unclosed italicized tag which made you whole blog post italic.</p>
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