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	<title>Comments on: Realism in Video Games</title>
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		<title>By: jugar a poquer</title>
		<link>http://gmtristan.com/realism-in-video-games/comment-page-1/#comment-11270</link>
		<dc:creator>jugar a poquer</dc:creator>
		<pubDate>Wed, 09 Jul 2008 19:28:35 +0000</pubDate>
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		<content:encoded><![CDATA[<p><strong>jugar a poquer</strong></p>
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		<title>By: texas holdem wahrscheinlichkeiten</title>
		<link>http://gmtristan.com/realism-in-video-games/comment-page-1/#comment-10705</link>
		<dc:creator>texas holdem wahrscheinlichkeiten</dc:creator>
		<pubDate>Mon, 02 Jun 2008 19:00:38 +0000</pubDate>
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		<title>By: GM T</title>
		<link>http://gmtristan.com/realism-in-video-games/comment-page-1/#comment-1113</link>
		<dc:creator>GM T</dc:creator>
		<pubDate>Fri, 15 Jun 2007 04:53:13 +0000</pubDate>
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		<description>nice points of view. True, suspension of disbelief is required to make fiction come &quot;alive&quot;...

Thanks</description>
		<content:encoded><![CDATA[<p>nice points of view. True, suspension of disbelief is required to make fiction come &#8220;alive&#8221;&#8230;</p>
<p>Thanks</p>
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		<title>By: levin3d</title>
		<link>http://gmtristan.com/realism-in-video-games/comment-page-1/#comment-1112</link>
		<dc:creator>levin3d</dc:creator>
		<pubDate>Fri, 15 Jun 2007 01:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/realism-in-video-games/#comment-1112</guid>
		<description>i have always had a wary eye on realism in games. surely the technology awes us, and makes us want to see the fad that it brings. but more often than not pushing the technology has taken off the focus on style and immersive, storytelling quality. people now have the mentality that more realism = better game.i for one prefer stylized game art.for mmorpg&#039;s like WoW has left me in awe, but Guildwars have left a bland afterimage in my eyes. GW looked more realistic but WoW looked more &lt;em&gt;alive&lt;/em&gt;.

why anyway would one want realism? you see it every waking day of your life, aren&#039;t you tired of reality already?  the computer is a versatile medium for exploring things beyond reality, why settle for the mundane?</description>
		<content:encoded><![CDATA[<p>i have always had a wary eye on realism in games. surely the technology awes us, and makes us want to see the fad that it brings. but more often than not pushing the technology has taken off the focus on style and immersive, storytelling quality. people now have the mentality that more realism = better game.i for one prefer stylized game art.for mmorpg&#8217;s like WoW has left me in awe, but Guildwars have left a bland afterimage in my eyes. GW looked more realistic but WoW looked more <em>alive</em>.</p>
<p>why anyway would one want realism? you see it every waking day of your life, aren&#8217;t you tired of reality already?  the computer is a versatile medium for exploring things beyond reality, why settle for the mundane?</p>
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		<title>By: fatman</title>
		<link>http://gmtristan.com/realism-in-video-games/comment-page-1/#comment-1110</link>
		<dc:creator>fatman</dc:creator>
		<pubDate>Thu, 14 Jun 2007 16:55:08 +0000</pubDate>
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		<description>In many ways, games are like books and movies, there are stories to be told.  What if someone slipped out the spoiler of a mystery book or even the latest and last installment of the Harry Potter series, what would you feel?

The door in the game is locked and should stay locked until the precondition of the story is fulfilled otherwise the point of the game falls apart and Half-Life becomes Counter-Strike.  One is a movie starring the player, the other is a tournament, akin to basketball, where the player is a team member with specific victory conditions.  Either games are great, they just have different points.

All stories and games require a suspension of disbelief in one way or another, so the level of realism is determined by the author of the game or story with the goal of advancing the game or story.  A good author weaves the realistic and plausible well enough that suspension of disbelief become easy.</description>
		<content:encoded><![CDATA[<p>In many ways, games are like books and movies, there are stories to be told.  What if someone slipped out the spoiler of a mystery book or even the latest and last installment of the Harry Potter series, what would you feel?</p>
<p>The door in the game is locked and should stay locked until the precondition of the story is fulfilled otherwise the point of the game falls apart and Half-Life becomes Counter-Strike.  One is a movie starring the player, the other is a tournament, akin to basketball, where the player is a team member with specific victory conditions.  Either games are great, they just have different points.</p>
<p>All stories and games require a suspension of disbelief in one way or another, so the level of realism is determined by the author of the game or story with the goal of advancing the game or story.  A good author weaves the realistic and plausible well enough that suspension of disbelief become easy.</p>
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		<title>By: aLex</title>
		<link>http://gmtristan.com/realism-in-video-games/comment-page-1/#comment-1107</link>
		<dc:creator>aLex</dc:creator>
		<pubDate>Thu, 14 Jun 2007 15:56:20 +0000</pubDate>
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		<description>GM T

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		<content:encoded><![CDATA[<p>GM T</p>
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