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	<title>Comments on: Item Mall Woes</title>
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	<description>Philippine Internet Pop Culture</description>
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		<title>By: Best Feature of MMORPGs? &#124; gmtristan.com</title>
		<link>http://gmtristan.com/item-mall-woes/comment-page-1/#comment-10485</link>
		<dc:creator>Best Feature of MMORPGs? &#124; gmtristan.com</dc:creator>
		<pubDate>Sun, 18 May 2008 23:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/item-mall-woes/#comment-10485</guid>
		<description>[...] Mall design - for F2P games, this is crucial. A game may have good graphics, good gameplay but the item mall may suck. Is this on top of YOUR [...]</description>
		<content:encoded><![CDATA[<p>[...] Mall design &#8211; for F2P games, this is crucial. A game may have good graphics, good gameplay but the item mall may suck. Is this on top of YOUR [...]</p>
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		<title>By: GM T</title>
		<link>http://gmtristan.com/item-mall-woes/comment-page-1/#comment-3894</link>
		<dc:creator>GM T</dc:creator>
		<pubDate>Thu, 06 Sep 2007 13:01:47 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/item-mall-woes/#comment-3894</guid>
		<description>Agree with your points. Sadly, we are trying our best to communicate whatever feedback we get from you, our dear players, to the developers. We are aware that information on the items is crucial. that&#039;s why in RF, we are putting a catalog in the website and in the next few weeks focus our efforts in educating the players via blogs, articles in magazines and in the website and forums</description>
		<content:encoded><![CDATA[<p>Agree with your points. Sadly, we are trying our best to communicate whatever feedback we get from you, our dear players, to the developers. We are aware that information on the items is crucial. that&#8217;s why in RF, we are putting a catalog in the website and in the next few weeks focus our efforts in educating the players via blogs, articles in magazines and in the website and forums</p>
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		<title>By: Nazgul</title>
		<link>http://gmtristan.com/item-mall-woes/comment-page-1/#comment-3887</link>
		<dc:creator>Nazgul</dc:creator>
		<pubDate>Thu, 06 Sep 2007 02:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/item-mall-woes/#comment-3887</guid>
		<description>It&#039;s quite unfortunate and very disturbing that developers can wield that level of control over item mall prices, and it&#039;s a difficult proposition to convince them that they should give publishers the leeway to tailor the pricing settings. Regardless of the game that one plays (I for myself can see the effect that skewed item mall prices have on RF Online.), it&#039;s polite so say that it&#039;s a headache for everyone if players don&#039;t have good information regarding what&#039;s available in these malls. After all, players can adjust their purchase habits if they realize the advantages and disadvantages of the mall&#039;s products.</description>
		<content:encoded><![CDATA[<p>It&#8217;s quite unfortunate and very disturbing that developers can wield that level of control over item mall prices, and it&#8217;s a difficult proposition to convince them that they should give publishers the leeway to tailor the pricing settings. Regardless of the game that one plays (I for myself can see the effect that skewed item mall prices have on RF Online.), it&#8217;s polite so say that it&#8217;s a headache for everyone if players don&#8217;t have good information regarding what&#8217;s available in these malls. After all, players can adjust their purchase habits if they realize the advantages and disadvantages of the mall&#8217;s products.</p>
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		<title>By: Player Feedback &#124; gmtristan.com</title>
		<link>http://gmtristan.com/item-mall-woes/comment-page-1/#comment-3880</link>
		<dc:creator>Player Feedback &#124; gmtristan.com</dc:creator>
		<pubDate>Wed, 05 Sep 2007 15:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/item-mall-woes/#comment-3880</guid>
		<description>[...] errors in the game. In games with item malls or are free-to-play, the most critical aspect of this would be pricing. Pricing of the items, especially those that are consumables and are often bought is crucial to the [...]</description>
		<content:encoded><![CDATA[<p>[...] errors in the game. In games with item malls or are free-to-play, the most critical aspect of this would be pricing. Pricing of the items, especially those that are consumables and are often bought is crucial to the [...]</p>
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		<title>By: kaira</title>
		<link>http://gmtristan.com/item-mall-woes/comment-page-1/#comment-3877</link>
		<dc:creator>kaira</dc:creator>
		<pubDate>Wed, 05 Sep 2007 12:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/item-mall-woes/#comment-3877</guid>
		<description>I think the developers also have the last say in the conversion. 
Well, I&#039;m still putting my hope on LU. I know they are doing negotiations now. 

GMT, I agree with your point. Yes, developers SHOULD trust the publishers. Because you know the sentiments of your market, and you know how things are going here. I do hope CCR gets this realization as well.</description>
		<content:encoded><![CDATA[<p>I think the developers also have the last say in the conversion.<br />
Well, I&#8217;m still putting my hope on LU. I know they are doing negotiations now. </p>
<p>GMT, I agree with your point. Yes, developers SHOULD trust the publishers. Because you know the sentiments of your market, and you know how things are going here. I do hope CCR gets this realization as well.</p>
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		<title>By: buyer</title>
		<link>http://gmtristan.com/item-mall-woes/comment-page-1/#comment-3826</link>
		<dc:creator>buyer</dc:creator>
		<pubDate>Mon, 03 Sep 2007 02:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/item-mall-woes/#comment-3826</guid>
		<description>Well kung di po maadjust yung price ng mga items, you can try adjusting the price of the convertion. 

For example, in PW; the price for crafting mats ranges from 40-80 gold with 20-40 pieces of the item. It looks like it&#039;s cheap but people don&#039;t just craft once and items doesn&#039;t require only 1pc of the material, so in one crafting session, a player might spend around 300 golds trying to get a good item or stop because of frustration that he/she can&#039;t get a good item. 

If the developers can&#039;t lower the price of the item, you can change the convertion instead of 2000 gold for 100php, you can make it 2500 gold for 100php or whatever you think is good for you and for the consumers. Or instead of having a fixed rate of 1php-&gt;20golds, you can give bonus to higher value top ups.

ex. 
50php -&gt; 1000 golds
100php -&gt; 2100 golds
350php -&gt; 8000 golds

Well I guess you already get my point.

Thank you! 

Have a nice day!</description>
		<content:encoded><![CDATA[<p>Well kung di po maadjust yung price ng mga items, you can try adjusting the price of the convertion. </p>
<p>For example, in PW; the price for crafting mats ranges from 40-80 gold with 20-40 pieces of the item. It looks like it&#8217;s cheap but people don&#8217;t just craft once and items doesn&#8217;t require only 1pc of the material, so in one crafting session, a player might spend around 300 golds trying to get a good item or stop because of frustration that he/she can&#8217;t get a good item. </p>
<p>If the developers can&#8217;t lower the price of the item, you can change the convertion instead of 2000 gold for 100php, you can make it 2500 gold for 100php or whatever you think is good for you and for the consumers. Or instead of having a fixed rate of 1php-&gt;20golds, you can give bonus to higher value top ups.</p>
<p>ex.<br />
50php -&gt; 1000 golds<br />
100php -&gt; 2100 golds<br />
350php -&gt; 8000 golds</p>
<p>Well I guess you already get my point.</p>
<p>Thank you! </p>
<p>Have a nice day!</p>
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