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	<title>Comments on: Innovating MMORPGs</title>
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	<link>http://gmtristan.com/innovating-mmorpgs/</link>
	<description>Philippine Internet Pop Culture</description>
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		<title>By: The Tao of Game Design &#124; gmtristan.com &#124; Girls, Games, Gadgets. Pinoy Online Games and More</title>
		<link>http://gmtristan.com/innovating-mmorpgs/comment-page-1/#comment-12148</link>
		<dc:creator>The Tao of Game Design &#124; gmtristan.com &#124; Girls, Games, Gadgets. Pinoy Online Games and More</dc:creator>
		<pubDate>Tue, 26 Aug 2008 23:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/innovating-mmorpgs/#comment-12148</guid>
		<description>[...] observations that a lot of games in the industry are merely cookie-cutter builds. There simply is nothing innovative about games nowadays. Graphics is more of a requirement than gameplay. The spirit of the game fails [...]</description>
		<content:encoded><![CDATA[<p>[...] observations that a lot of games in the industry are merely cookie-cutter builds. There simply is nothing innovative about games nowadays. Graphics is more of a requirement than gameplay. The spirit of the game fails [...]</p>
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	<item>
		<title>By: Best Feature of MMORPGs? &#124; gmtristan.com</title>
		<link>http://gmtristan.com/innovating-mmorpgs/comment-page-1/#comment-10484</link>
		<dc:creator>Best Feature of MMORPGs? &#124; gmtristan.com</dc:creator>
		<pubDate>Sun, 18 May 2008 23:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/innovating-mmorpgs/#comment-10484</guid>
		<description>[...] lot of online gaming companies are banging their heads to come up with new and innovative features for the latest MMORPGs. No one wants to be another &#8220;cookie cutter&#8221; or another WoW [...]</description>
		<content:encoded><![CDATA[<p>[...] lot of online gaming companies are banging their heads to come up with new and innovative features for the latest MMORPGs. No one wants to be another &#8220;cookie cutter&#8221; or another WoW [...]</p>
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		<title>By: Online Games and Social Networks &#124; gmtristan.com</title>
		<link>http://gmtristan.com/innovating-mmorpgs/comment-page-1/#comment-6591</link>
		<dc:creator>Online Games and Social Networks &#124; gmtristan.com</dc:creator>
		<pubDate>Mon, 17 Dec 2007 01:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/innovating-mmorpgs/#comment-6591</guid>
		<description>[...] Content - I think this is the one thing that will bind both systems. The key here is capturing good user-made content and letting it create its own viral invasion. Users will be more than willing to submit. I think [...]</description>
		<content:encoded><![CDATA[<p>[...] Content &#8211; I think this is the one thing that will bind both systems. The key here is capturing good user-made content and letting it create its own viral invasion. Users will be more than willing to submit. I think [...]</p>
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	<item>
		<title>By: The Shelf Life of an MMORPG &#124; gmtristan.com</title>
		<link>http://gmtristan.com/innovating-mmorpgs/comment-page-1/#comment-6240</link>
		<dc:creator>The Shelf Life of an MMORPG &#124; gmtristan.com</dc:creator>
		<pubDate>Sun, 02 Dec 2007 02:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/innovating-mmorpgs/#comment-6240</guid>
		<description>[...] some individuals or developer studios come up with something original and innovative for the MMORPG industry, the average lifecycle or expectancy of a typical MMORPG [...]</description>
		<content:encoded><![CDATA[<p>[...] some individuals or developer studios come up with something original and innovative for the MMORPG industry, the average lifecycle or expectancy of a typical MMORPG [...]</p>
]]></content:encoded>
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	<item>
		<title>By: atheist_4_the_cause</title>
		<link>http://gmtristan.com/innovating-mmorpgs/comment-page-1/#comment-5888</link>
		<dc:creator>atheist_4_the_cause</dc:creator>
		<pubDate>Thu, 15 Nov 2007 10:11:24 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/innovating-mmorpgs/#comment-5888</guid>
		<description>I&#039;d like to see more random events like some have said.  For instance, in WoW, they should have more npc monsters raiding cities, and if you happen to be in the area, you can help defend the city giving you something as a reward if you successfully defend it.  More fighting in the wilderness would be cool, too, where you could beat up on the bully just for kicks and giggles.  They wouldn&#039;t even have to give exp or anything for that, it would just add to your fun.  Also, super rare drops.  I&#039;m talking like 0.001% chance of dropping in a raid.  That way only a few people get the item, so there is always a better item to work for.  I also think it would be cool if you could permanently take over a city for one faction/alliance or another.  This should be really hard to do, but would give you benefits such as warping there for free.  There&#039;s just some thoughts.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to see more random events like some have said.  For instance, in WoW, they should have more npc monsters raiding cities, and if you happen to be in the area, you can help defend the city giving you something as a reward if you successfully defend it.  More fighting in the wilderness would be cool, too, where you could beat up on the bully just for kicks and giggles.  They wouldn&#8217;t even have to give exp or anything for that, it would just add to your fun.  Also, super rare drops.  I&#8217;m talking like 0.001% chance of dropping in a raid.  That way only a few people get the item, so there is always a better item to work for.  I also think it would be cool if you could permanently take over a city for one faction/alliance or another.  This should be really hard to do, but would give you benefits such as warping there for free.  There&#8217;s just some thoughts.</p>
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	<item>
		<title>By: The dude</title>
		<link>http://gmtristan.com/innovating-mmorpgs/comment-page-1/#comment-5839</link>
		<dc:creator>The dude</dc:creator>
		<pubDate>Tue, 13 Nov 2007 17:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/innovating-mmorpgs/#comment-5839</guid>
		<description>I think they should add active &quot;living&quot; NPC`s too. Ones that also lvl up like players, and do stuff.
stuff like... y`know, heck, you should know as a player, there`s way too many bots in some MMO`s.

A nice behaviour would be rogue, townguard, berserker or evil... something... dude.

Or active town guards, with an event where the town gets overrun and you can choose the side of the monsters or townguards. :P ofcourse resulting in a town that`s burnt down for a while(week? 2 weeks, month is too long) if they lose.

Stuff like that would make it a bit more a living world. I feel most MMORPG`s are way too &quot;static&quot; and there`s little or no change.

ofcourse, the amount of programmers they might need will be immense. :/ but I guess except for companies like blizzard, that would be a problem.</description>
		<content:encoded><![CDATA[<p>I think they should add active &#8220;living&#8221; NPC`s too. Ones that also lvl up like players, and do stuff.<br />
stuff like&#8230; y`know, heck, you should know as a player, there`s way too many bots in some MMO`s.</p>
<p>A nice behaviour would be rogue, townguard, berserker or evil&#8230; something&#8230; dude.</p>
<p>Or active town guards, with an event where the town gets overrun and you can choose the side of the monsters or townguards. <img src='http://gmtristan.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  ofcourse resulting in a town that`s burnt down for a while(week? 2 weeks, month is too long) if they lose.</p>
<p>Stuff like that would make it a bit more a living world. I feel most MMORPG`s are way too &#8220;static&#8221; and there`s little or no change.</p>
<p>ofcourse, the amount of programmers they might need will be immense. :/ but I guess except for companies like blizzard, that would be a problem.</p>
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	<item>
		<title>By: valfogg</title>
		<link>http://gmtristan.com/innovating-mmorpgs/comment-page-1/#comment-5814</link>
		<dc:creator>valfogg</dc:creator>
		<pubDate>Mon, 12 Nov 2007 12:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/innovating-mmorpgs/#comment-5814</guid>
		<description>although what i like to wait for is warhammer 40k online.

still in development though</description>
		<content:encoded><![CDATA[<p>although what i like to wait for is warhammer 40k online.</p>
<p>still in development though</p>
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	</item>
	<item>
		<title>By: Dish</title>
		<link>http://gmtristan.com/innovating-mmorpgs/comment-page-1/#comment-5813</link>
		<dc:creator>Dish</dc:creator>
		<pubDate>Mon, 12 Nov 2007 11:33:27 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/innovating-mmorpgs/#comment-5813</guid>
		<description>wow clone? = perfect world lol</description>
		<content:encoded><![CDATA[<p>wow clone? = perfect world lol</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Master Diwa</title>
		<link>http://gmtristan.com/innovating-mmorpgs/comment-page-1/#comment-5804</link>
		<dc:creator>Master Diwa</dc:creator>
		<pubDate>Mon, 12 Nov 2007 04:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/innovating-mmorpgs/#comment-5804</guid>
		<description>It&#039;s like what I always say: wala sa nauna yan, nasa diskarte.</description>
		<content:encoded><![CDATA[<p>It&#8217;s like what I always say: wala sa nauna yan, nasa diskarte.</p>
]]></content:encoded>
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	<item>
		<title>By: sylv3rblade</title>
		<link>http://gmtristan.com/innovating-mmorpgs/comment-page-1/#comment-5791</link>
		<dc:creator>sylv3rblade</dc:creator>
		<pubDate>Sun, 11 Nov 2007 14:57:47 +0000</pubDate>
		<guid isPermaLink="false">http://gmtristan.com/innovating-mmorpgs/#comment-5791</guid>
		<description>@valfogg
yeah...
but WoW still gives one of the best MMO experiences because Blizzard took what works and what&#039;s appealing and packaged it into one game.

ah wait Levin already said my 2 cents.</description>
		<content:encoded><![CDATA[<p>@valfogg<br />
yeah&#8230;<br />
but WoW still gives one of the best MMO experiences because Blizzard took what works and what&#8217;s appealing and packaged it into one game.</p>
<p>ah wait Levin already said my 2 cents.</p>
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