The much anticipated Dungeons and Dragons 4th Edition was launched last June 7, 2008 with Wizards of the Coast, official publishers of game declaring that day as “Game Day”. A special game day website was made by WotC so that fans and players can hook up with one another to try out the new ed of D&D.
Without D&D, none of this MMORPG or fantasy gaming would have existed. Also, being an old vet of pen-and-paper RPGs, I’m quite excited about the launch too, having heard that the 4th Ed takes D&D gaming into the virtual and online environment with such tools as the D&D Insider.

After the break, I’ll show you what’s new in D&D 4th Ed and also a special video feature by G4TV with an interview with head designer and WotC R&D Director Bill Slaviseck.
What’s New with D&D 4th Edition
- Distinct Roles – You have 4 “Character Roles”
- Defender (Tank),
- Leader (Healer/Support) ,
- Controller (Spellcasters, Crowd Control),
- Striker (DPS) in addition to the classes.
- changes in alignment – now “unaligned” is possible
- Faster-paced combat rules
- Integrated with D&D insider (tools for graphical representation via a PC)
As promised, check out the video feature below by G4TV
There has been some debate that D&D 4th Ed has taken its cue from MMORPGs. Are we seeing some influences of WoW on D&D? This is a good thing, right? At least the two opposing genres have finally synergized…. which is the Holy Grail of gaming. Too bad the father of fantasy gaming, Gary Gygax is no longer around to see this historic day.
For more D&D 4th Ed stuff, check out this unofficial blog which has a lot of stuff on the subject.
Thoughts?
GM T
RSS Feed
Twitter
Posted in
Tags:


